8#ifndef SEN_UTIL_DR_ALGORITHMS_H
9#define SEN_UTIL_DR_ALGORITHMS_H
116 VelocityMetersPerSecond
x;
117 VelocityMetersPerSecond
y;
118 VelocityMetersPerSecond
z;
124 AccelerationMetersPerSecondSquared
x;
125 AccelerationMetersPerSecondSquared
y;
126 AccelerationMetersPerSecondSquared
z;
132 AngularVelocityRadiansPerSecond
x;
133 AngularVelocityRadiansPerSecond
y;
134 AngularVelocityRadiansPerSecond
z;
140 AngularAccelerationRadiansPerSecondSquared
x;
141 AngularAccelerationRadiansPerSecondSquared
y;
142 AngularAccelerationRadiansPerSecondSquared
z;
A time duration.
Definition duration.h:25
A point in time.
Definition timestamp.h:26
AccelerationMetersPerSecondSquared z
Definition algorithms.h:126
sen::Duration positionConvergenceTime
Convergence time for the smoothed position to match the updated position.
Definition algorithms.h:76
LengthMeters maxDistance
No smoothing is performed for displacements bigger than this distance.
Definition algorithms.h:66
LatitudeDegrees latitude
Definition algorithms.h:100
LengthMeters y
Definition algorithms.h:93
AngularVelocityRadiansPerSecond z
Definition algorithms.h:134
VelocityMetersPerSecond y
Definition algorithms.h:117
DampingCoefficient orientationDamping
Damping coefficient for the smoothed orientation solution.
Definition algorithms.h:85
AccelerationMetersPerSecondSquared y
Definition algorithms.h:125
AccelerationMetersPerSecondSquared x
Definition algorithms.h:124
bool isFrozen
When true, no extrapolation is performed because the entity is frozen.
Definition algorithms.h:182
Location worldLocation
Position in ECEF.
Definition algorithms.h:156
AngularVelocity angularVelocity
Angular velocity vector with respect to body reference system.
Definition algorithms.h:166
AngularAccelerationRadiansPerSecondSquared y
Definition algorithms.h:141
AngularVelocityRadiansPerSecond y
Definition algorithms.h:133
AngleRadians theta
Definition algorithms.h:109
LengthMeters x
Definition algorithms.h:92
AngularAccelerationRadiansPerSecondSquared z
Definition algorithms.h:142
VelocityMetersPerSecond x
Definition algorithms.h:116
Velocity velocityVector
Velocity vector with respect to ECEF or body reference system (depending on the reference system of t...
Definition algorithms.h:163
AngleRadians psi
Definition algorithms.h:108
AngleRadians phi
Definition algorithms.h:110
Velocity velocityVector
Velocity vector with respect to NED.
Definition algorithms.h:195
LengthMeters z
Definition algorithms.h:94
AngularVelocity angularVelocity
Angular velocity vector with respect to body-reference system.
Definition algorithms.h:198
VelocityMetersPerSecond z
Definition algorithms.h:118
Orientation orientation
Orientation of the body reference system (x forward, y right, z down) with respect to NED (North - Ea...
Definition algorithms.h:192
LongitudeDegrees longitude
Definition algorithms.h:101
Orientation orientation
Orientation of the body reference system (x forward, y right, z down) with respect to ECEF.
Definition algorithms.h:159
Acceleration accelerationVector
Acceleration vector with respect to ECEF or body reference system (depending on the reference system ...
Definition algorithms.h:170
AngularAcceleration angularAcceleration
Angular acceleration vector with respect to body-reference system.
Definition algorithms.h:204
Acceleration accelerationVector
Acceleration vector with respect to NED.
Definition algorithms.h:201
DampingCoefficient positionDamping
Damping coefficient for the smoothed position solution.
Definition algorithms.h:79
AngularAccelerationRadiansPerSecondSquared x
Definition algorithms.h:140
sen::Duration maxDeltaTime
No smoothing is performed for time deltas bigger than this duration.
Definition algorithms.h:69
sen::TimeStamp timeStamp
TimeStamp of the instant when the situation is computed.
Definition algorithms.h:153
AngularVelocityRadiansPerSecond x
Definition algorithms.h:132
sen::Duration orientationConvergenceTime
Convergence time for the smoothed orientation to match the updated orientation.
Definition algorithms.h:82
GeodeticWorldLocation worldLocation
World Location in Geodetic (Latitude, Longitude, Altitude).
Definition algorithms.h:188
bool smoothing
If true, the position and orientation of the input data is smoothed removing noise.
Definition algorithms.h:63
AngularAcceleration angularAcceleration
Angular acceleration vector with respect to body reference system.
Definition algorithms.h:173
sen::Duration smoothingInterval
Maximum time interval used to update the smoothed solution. It is used to prevent the smoothed soluti...
Definition algorithms.h:73
bool isFrozen
When true, no extrapolation is performed because the entity is frozen.
Definition algorithms.h:150
LengthMeters altitude
Definition algorithms.h:102
sen::TimeStamp timeStamp
TimeStamp of the instant when the situation is computed.
Definition algorithms.h:185
Situation drRvb(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the RVB algorithm.
Situation drRvw(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the RVW algorithm.
Situation drFpb(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the FPB algorithm. The velocity is expressed in body coordin...
Situation drFvb(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the FVB algorithm.
Situation drRpb(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the RPB algorithm. The input situation should be expressed i...
Situation drRpw(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the RPW algorithm.
Situation drFvw(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the FVW algorithm.
constexpr std::array< SpatialAlgorithm, 4U > bodyAlgorithms
Definition algorithms.h:222
SpatialAlgorithm
Enumeration of the different Spatial algorithms.
Definition algorithms.h:210
Situation drFpw(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the FPW algorithm.
@ drFPW
Definition algorithms.h:212
@ drRVB
Definition algorithms.h:218
@ drFPB
Definition algorithms.h:216
@ drRVW
Definition algorithms.h:214
@ drFVB
Definition algorithms.h:219
@ drRPW
Definition algorithms.h:213
@ drRPB
Definition algorithms.h:217
@ drStatic
Definition algorithms.h:211
@ drFVW
Definition algorithms.h:215
Acceleration struct.
Definition algorithms.h:123
AngularAcceleration struct.
Definition algorithms.h:139
AngularVelocity struct.
Definition algorithms.h:131
Length in meters.
Definition algorithms.h:61
GeodeticSituation structure with the following parameters:
Definition algorithms.h:180
World location in geodetic coordinates.
Definition algorithms.h:99
World Location struct.
Definition algorithms.h:91
Orientation struct.
Definition algorithms.h:107
Situation structure with the following parameters:
Definition algorithms.h:148
Velocity struct.
Definition algorithms.h:115
@ time
Definition unit.h:34
#define SEN_NON_RANGED_QUANTITY(class_name, value_type)
Use this macro to define types for quantities that specify no range NOLINTNEXTLINE(cppcoreguidelines-...
Definition quantity.h:148
float32_t f32
Definition numbers.h:28
#define SEN_RANGED_QUANTITY(class_name, value_type, min_value, max_value)
Use this macro to define types for values that shall stay within some [min, max] range....
Definition quantity.h:135
float64_t f64
Definition numbers.h:29
Definition iterator_adapters.h:16