8#ifndef SEN_UTIL_DR_ALGORITHMS_H
9#define SEN_UTIL_DR_ALGORITHMS_H
112 VelocityMetersPerSecond
x;
113 VelocityMetersPerSecond
y;
114 VelocityMetersPerSecond
z;
120 AccelerationMetersPerSecondSquared
x;
121 AccelerationMetersPerSecondSquared
y;
122 AccelerationMetersPerSecondSquared
z;
128 AngularVelocityRadiansPerSecond
x;
129 AngularVelocityRadiansPerSecond
y;
130 AngularVelocityRadiansPerSecond
z;
136 AngularAccelerationRadiansPerSecondSquared
x;
137 AngularAccelerationRadiansPerSecondSquared
y;
138 AngularAccelerationRadiansPerSecondSquared
z;
A time duration.
Definition duration.h:25
A point in time.
Definition timestamp.h:26
AccelerationMetersPerSecondSquared z
Definition algorithms.h:122
sen::Duration positionConvergenceTime
Convergence time for the smoothed position to match the updated position.
Definition algorithms.h:73
LengthMeters maxDistance
No smoothing is performed for displacements bigger than this distance.
Definition algorithms.h:63
LatitudeDegrees latitude
Definition algorithms.h:96
LengthMeters y
Definition algorithms.h:89
AngularVelocityRadiansPerSecond z
Definition algorithms.h:130
VelocityMetersPerSecond y
Definition algorithms.h:113
DampingCoefficient orientationDamping
Damping coefficient for the smoothed orientation solution.
Definition algorithms.h:82
AccelerationMetersPerSecondSquared y
Definition algorithms.h:121
AccelerationMetersPerSecondSquared x
Definition algorithms.h:120
bool isFrozen
When true, no extrapolation is performed because the entity is frozen.
Definition algorithms.h:175
Location worldLocation
Position in ECEF.
Definition algorithms.h:151
AngularVelocity angularVelocity
Angular velocity vector with respect to body reference system.
Definition algorithms.h:161
AngularAccelerationRadiansPerSecondSquared y
Definition algorithms.h:137
AngularVelocityRadiansPerSecond y
Definition algorithms.h:129
AngleRadians theta
Definition algorithms.h:105
LengthMeters x
Definition algorithms.h:88
AngularAccelerationRadiansPerSecondSquared z
Definition algorithms.h:138
VelocityMetersPerSecond x
Definition algorithms.h:112
Velocity velocityVector
Velocity vector with respect to ECEF or body reference system (depending on the reference system of t...
Definition algorithms.h:158
AngleRadians psi
Definition algorithms.h:104
AngleRadians phi
Definition algorithms.h:106
Velocity velocityVector
Velocity vector with respect to NED.
Definition algorithms.h:188
LengthMeters z
Definition algorithms.h:90
AngularVelocity angularVelocity
Angular velocity vector with respect to body-reference system.
Definition algorithms.h:191
VelocityMetersPerSecond z
Definition algorithms.h:114
Orientation orientation
Orientation of the body reference system (x forward, y right, z down) with respect to NED (North - Ea...
Definition algorithms.h:185
LongitudeDegrees longitude
Definition algorithms.h:97
Orientation orientation
Orientation of the body reference system (x forward, y right, z down) with respect to ECEF.
Definition algorithms.h:154
Acceleration accelerationVector
Acceleration vector with respect to ECEF or body reference system (depending on the reference system ...
Definition algorithms.h:165
AngularAcceleration angularAcceleration
Angular acceleration vector with respect to body-reference system.
Definition algorithms.h:197
Acceleration accelerationVector
Acceleration vector with respect to NED.
Definition algorithms.h:194
DampingCoefficient positionDamping
Damping coefficient for the smoothed position solution.
Definition algorithms.h:76
AngularAccelerationRadiansPerSecondSquared x
Definition algorithms.h:136
sen::Duration maxDeltaTime
No smoothing is performed for time deltas bigger than this duration.
Definition algorithms.h:66
sen::TimeStamp timeStamp
TimeStamp of the instant when the situation is computed.
Definition algorithms.h:148
AngularVelocityRadiansPerSecond x
Definition algorithms.h:128
sen::Duration orientationConvergenceTime
Convergence time for the smoothed orientation to match the updated orientation.
Definition algorithms.h:79
GeodeticWorldLocation worldLocation
World Location in Geodetic (Latitude, Longitude, Altitude).
Definition algorithms.h:181
bool smoothing
If true, the position and orientation of the input data is smoothed removing noise.
Definition algorithms.h:60
AngularAcceleration angularAcceleration
Angular acceleration vector with respect to body reference system.
Definition algorithms.h:168
sen::Duration smoothingInterval
Maximum time interval used to update the smoothed solution. It is used to prevent the smoothed soluti...
Definition algorithms.h:70
bool isFrozen
When true, no extrapolation is performed because the entity is frozen.
Definition algorithms.h:145
LengthMeters altitude
Definition algorithms.h:98
sen::TimeStamp timeStamp
TimeStamp of the instant when the situation is computed.
Definition algorithms.h:178
Situation drRvb(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the RVB algorithm.
Situation drRvw(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the RVW algorithm.
Situation drFpb(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the FPB algorithm. The velocity is expressed in body coordin...
Situation drFvb(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the FVB algorithm.
Situation drRpb(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the RPB algorithm. The input situation should be expressed i...
Situation drRpw(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the RPW algorithm.
Situation drFvw(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the FVW algorithm.
constexpr std::array< SpatialAlgorithm, 4U > bodyAlgorithms
Definition algorithms.h:214
SpatialAlgorithm
Enumeration of the different Spatial algorithms.
Definition algorithms.h:202
Situation drFpw(const Situation &value, sen::TimeStamp time) noexcept
Returns the extrapolated situation using the FPW algorithm.
@ drFPW
Definition algorithms.h:204
@ drRVB
Definition algorithms.h:210
@ drFPB
Definition algorithms.h:208
@ drRVW
Definition algorithms.h:206
@ drFVB
Definition algorithms.h:211
@ drRPW
Definition algorithms.h:205
@ drRPB
Definition algorithms.h:209
@ drStatic
Definition algorithms.h:203
@ drFVW
Definition algorithms.h:207
Acceleration struct.
Definition algorithms.h:119
AngularAcceleration struct.
Definition algorithms.h:135
AngularVelocity struct.
Definition algorithms.h:127
Length in meters.
Definition algorithms.h:58
GeodeticSituation structure with the following parameters:
Definition algorithms.h:173
World location in geodetic coordinates.
Definition algorithms.h:95
World Location struct.
Definition algorithms.h:87
Orientation struct.
Definition algorithms.h:103
Situation structure with the following parameters:
Definition algorithms.h:143
Velocity struct.
Definition algorithms.h:111
@ time
Definition unit.h:34
#define SEN_NON_RANGED_QUANTITY(class_name, value_type)
Use this macro to define types for quantities that specify no range NOLINTNEXTLINE(cppcoreguidelines-...
Definition quantity.h:147
float32_t f32
Definition numbers.h:28
#define SEN_RANGED_QUANTITY(class_name, value_type, min_value, max_value)
Use this macro to define types for values that shall stay within some [min, max] range....
Definition quantity.h:134
float64_t f64
Definition numbers.h:29
Definition iterator_adapters.h:16